It's been nearly a week since my last post, I apologize. I've got a couple more guides I'm working on, mostly gear guides for combat rogues and protection paladins. I've been pretty busy since my last post, my main (Jcache, combat rogue) finally got his ', Defender of a Shattered World' after a horrible night spent on Al'Akir 25m, that fight is horribly tuned versus the 10m version, its almost sickening considering the gear you get.
We started our 10-man alt-run last night. Absolutely horrid raid comp, we went in with Prot Paladin, Bear Druid, Frost DK, BM Hunter, Spriest, Fire? Mage, Boomkin, Holy Priest, Resto Druid, Holy Pally. We managed to tackle Magmaw and Omnitron with no issue other than slow DPS. Now, Im well aware of Blizzard's "Bring the player not the class" policy, but holy f*** what I wouldn't of given for a shammy for wind sheer, or a rogue for kick...or both. Myself (Prot pally, Thrilladin) got the main tank spot, which I was fine with. After facegrinding Maloriak for several attempts and having too many adds spawning due to missed interrupts we decided to head over to Bastion. Wyrmbreaker we had...Slate, Nether and Stormrider. Freeing Storm first, only to not be able to catch Shadow Nova on every CD wipes us several times...we ended up calling it a night at that point. Overall, I'm decently happy with killing two bosses and happy that we could pull 10 people together for an alt run. Hopefully with an adjustment to group comp we'll make things work and see more progression.
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